AI Insights · Timothy · July 2024
Top Platformer Games on Android in Central America Q2 2024
In Q2 2024, the top 5 platformer games on Android in Central America showed diverse performance trends in downloads, revenue, and active users. Sensor Tower provides deeper insights into these metrics.
In Q2 2024, the leading platformer games on Android in Central America exhibited varied performance across downloads, revenue, and active user metrics. Here’s a detailed look at how the top five games fared during this period, based on data from Sensor Tower.
Subway Surfers from SYBO Games saw its weekly downloads peak at approximately 239K in the week of May 20, with a notable increase towards the end of the quarter, reaching around 229K in the last week of June. Weekly revenue also showed an upward trend, peaking at about $1.3K in the week of May 20. However, weekly active users slightly declined, starting at 6.4M at the beginning of April and ending at 5.5M by the end of June.
Build A Queen from Supersonic Studios LTD had a consistent performance with weekly downloads fluctuating around 100K to 200K. The highest downloads were recorded in the first week of April at 204K. Weekly revenue remained modest, peaking at $17 in mid-April. Active users remained relatively stable, hovering around 1.4M to 1.5M throughout the quarter.
Stumble Guys by Scopely showed strong weekly downloads, reaching a peak of 189K in the last week of June. Weekly revenue was more variable, peaking at approximately $21.6K in late April. The game’s active user base saw fluctuations but ended the quarter with around 611K users, indicating a stable engagement level.
Geometry Dash Lite from RobTop Games experienced steady downloads, with a slight increase towards the end of the quarter, peaking at 151K in the last week of June. Weekly active users remained strong, starting at 1.95M in early April and ending at 2.06M by the end of June. However, no revenue was reported for this period.
Tomb of the Mask by Playgendary Limited had consistent downloads, peaking at 135K in mid-June. Weekly revenue showed a steady increase, reaching approximately $434 in early June. The active user count fluctuated throughout the quarter, with a notable peak of 867K in early June, before slightly decreasing to 792K by the end of the quarter.
These insights provide a snapshot of the performance of top platformer games in Central America. For more detailed data and analysis, visit Sensor Tower.